You can customise bikes, largely limited to moving the number around slightly. There’s a trophy for buying a bike – I don’t see what this gets you other than a trophy, and to complete a preset. All the teams seem basically the same in terms of bike stats (is there a difference? I couldn’t find one), so earning credits also seems largely pointless. Your main suit is determined by the team you pick. The next class up gives a bit more power, but there’s almost no difference between a career and a standard GP season other than you name your rider.Ĭredits are used to customise your gloves, helmet, and boots by buying one of the preset designs. I started my career in MX2 (the lower class), did 17 x 2 races (double race weekends), and won, and a no-frills just return to the lobby to start another season. Oddly, the career is basically the same as a traditional Grand Prix season. Grand Prix is a series of events together, time trial is there, and standard race (which features the variety of double race weekends, qualifying and race, etc.). Career has you work through a series of races picking a team and earning credits for placing on the podium. There are two classes of bikes to race in, and a few modes. It is weird though, as you go over (multiple) jumps, you’ll find the resistance completely goes as the wheels spin, which is very cool, if not a recipe for RSI. The PS5’s triggers help with this, as resistance on them feels like squeezing the brake and gas levers on a bike. Instead, most of the control is through the throttle and brakes, and variable use. I went into the Playground mode (more on this later) to practice and it does add a tiny bit but hardly worth using in a race. Typically to turn tight, you’d push the left stick and lean your rider into the turns. The issue here however is that the weight (no pun intended) of the right stick is a lot less than in previous games. To explain – the left stick controls the bike, the right stick the rider. 2020 improves on this, the core bike handling is great, but the rider weight takes a step back. Fully featured, but something just felt a bit ‘not right’ with the handling and lost some of the finesse from the year prior. It feels equally great in 2020, better than last year’s version, but a no-frills barebones skeleton around solid gameplay makes me wonder if they just ran out of time.įirstly, make no mistakes – the gameplay here is great. This rhythm of going over jumps, perfecting timing them to get the right vertical lines, maintaining speed, and flicking your bike around turns and how great it feels. In reviewing previous MX games, I’ve talked about the ‘flow’.
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